PS3 vs. Xbox 360

Ever since the beginning of home gaming consoles, there have been debates, sometimes even all-out wars between die-hard players. It all started a long, long time ago with Nintendo and Sega. Nowadays, the huge competitors are the Playstation 3 and the Xbox 360. But how do they both measure up to High-Def gaming?

If you’re a computer geek and have a preference for either ATI or Nvidia, the choice is clear: if you like Nvidia, go with the Playstation 3; for ATI, you would go for the Xbox 360. The Xbox 360’s ATI graphics processing unit debuts a new form of graphics technology called Unified Shader Architecture that combines pixel-pipelines and vertex-pipelines, giving the Xbox HD graphics debate a technological leg-up above its competition.

However the Playstation 3’s graphics processor is nothing to scoff at either, but the specific pipeline specifications have conveniently been omitted from the final Sony spec sheet. It is rumored that Sony simply did not want to reveal lower numbers in a comparison to the Xbox 360. It is said that the RSX graphics processors off the Playstation 3 have a traditional shader engine, so it is likely that it has a smaller total pipeline number than the ATI chip. Sony has admitted the traditional RSX chip is more powerful than two Nvidia GeForce 6800 Ultra video card’s put together; however that would put it as less powerful than GeForce 7800.

If the Playstation 3 and the Xbox 360 are viewed together, on side by side television sets, they would actually appear about the same to the untrained eye. The Playstation 3 appears to have trouble loading textures and objects that are far off in the distance when compared to the Xbox 360. However if you pay attention to the specifications of graphics and you want the best, the Xbox360 would be your choice.

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